Global Game Jam: 3 Weeks Later
else { return home; } » Devlog
We're now three weeks out from the end of the 2019 Global Game Jam, and we've continued making regular updates to Else Return Home. This past week, we focused a lot on composing and integrating a cinematic sequence for the game's ending. We also added more 3D models to the City to offer more to explore. Here's some of what we've done this past week in more detail:
ENDING CINEMATIC
- Integrated ending cinematic to play at the end of the game once the player has returned all objective items to the home
- Includes sequenced camera movement, particle system effects, animations, and audio
- Designed to offer a greater impact and sense of accomplishment upon beating the game
LEVEL DESIGN
- Updated City environment with new 3D models with various debris, including bottles, bricks, cinder-blocks, and boarded up windows to give a better sense of desolation and history
- Added and expanded areas to explore in the City with more opportunities in verticality
PLAYER INPUT
- Added support for Pause & Quit via dual stick controllers
- Added support for running via dual stick controllers
AI
- Added colliders and marked House as Unwalkable to prevent robot pet Dorg from running through the exterior walls of the House while in the City scene
Get else { return home; }
else { return home; }
#GGJ19 Discover home with your robot pet Dorg
Status | Released |
Authors | Robert Ackley, Andrew Hermus, HoningStoneArt, chipfunk89, ehgoodenough, NickNameless, InKahootsMS |
Genre | Adventure, Puzzle |
Tags | 3D, Atmospheric, Black and White, Exploration, First-Person, Global Game Jam, Singleplayer, Unity, Walking simulator |
Languages | English |
More posts
- Global Game Jam: 1 Month LaterFeb 24, 2019
- Global Game Jam: 2 Weeks LaterFeb 11, 2019
- Global Game Jam: 7 Days LaterFeb 03, 2019
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