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else { return home; }

else { return home; }

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Devlog

  • Global Game Jam: 1 Month Later
    February 24, 2019 by Robert Ackley
    2
    #UI/UX, #Cinematics, #Player Input, #Controls
    One month later and we've made many updates to our Global Game Jam entry, Else Return Home ! In that time, we've added all new environment models, new effects, cinematics, and all sorts of polish. T... Continue reading
  • Global Game Jam: 3 Weeks Later
    February 17, 2019 by Robert Ackley
    1
    #Cinematics, #Level Design, #Player Input, #Controls, #AI, #Animation
    We're now three weeks out from the end of the 2019 Global Game Jam, and we've continued making regular updates to Else Return Home . This past week, we focused a lot on composing and integrating a cin... Continue reading
  • Global Game Jam: 2 Weeks Later
    February 11, 2019 by Robert Ackley
    2
    #3D Models, #Level Design, #AI, #Sound Design, #Backend, #Bug Fixes, #Player Controls
    Exactly two weeks after submitting to the 2019 Global Game Jam, we presented the latest version of our game today at the Seattle Indies Show & Tell and Global Game Jam Showcase . Despite the snow that... Continue reading
  • Global Game Jam: 7 Days Later
    February 03, 2019 by Robert Ackley
    2
    #Bug Fixes, #Usability, #Level Design, #Player Controls, #UI/UX
    It's now been one week since we submitted our game, Else Return Home , as an entry to the 2019 Global Game Jam. We were thrilled to be recognized for Best Use of Color out of nearly 40 teams at our lo... Continue reading
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