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Hex Tactics

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Devlog

  • Hex Tactics: AI Extension
    February 08, 2021 by Robert Ackley
    4
    #AI, #artificial intelligence, #utility system, #utility scores
    Proudly Presenting: Hex Tactics Overview This devlog is about Hex Tactics , a turn-based mech tactics game developed over 5 weeks in four distinct phases. The last post covered the first phase which w... Continue reading
  • Introducing: Hex Tactics
    December 28, 2020 by Robert Ackley
    2
    #rapid prototype, #unity, #ai, #artificial intelligence, #Hex Tactics, #pathfinding
    Last month, I started up a 5-week side project creating a mech tactics game on a hex grid, creatively (/s) entitled Hex Tactics ! My primary goal was for the project to serve as a rapid prototyping st... Continue reading
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